This page introduces the inital parameters and changes for commands.
At the start of the game, pick a room to gain a female friend and the corresponding initial parameters.
| Girl | Study | Art | Body | Sense | Fashion | Charm |
| Shiho | 50 | 45 | 35 | 30 | 50 | 50 |
| Natsumi | 40 | 35 | 45 | 30 | 60 | 50 |
| Mizuki | 35 | 50 | 40 | 30 | 50 | 55 |
| Tamami | 40 | 40 | 50 | 35 | 45 | 50 |
Commands are all based on a hysterically complex system of mathmatical equations that are effected by the "luck" from your horoscope. In general, positive values raise parameters, negative values lower parameters, and zero means that parameters are not affected.
Here are the basic actions, the relative parameter changes, and the luck aspect.
| Command | Luck | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Study | Study | 0.7 | 0.4 | -0.3 | 0.0 | 0.1 | -0.1 | 0.8 |
| Draw | Study | 0.1 | 0.7 | -0.3 | -0.1 | 0.4 | 0.0 | 0.8 |
| Work out | Health | -0.1 | -0.1 | 1.0 | 0.2 | 0.0 | -0.2 | 0.8 |
| Magazine | Leisure | -0.1 | 0.1 | 0.0 | -0.1 | 0.7 | 0.2 | 0.4 |
| Dress up | Love | -0.1 | 0.2 | -0.2 | -0.3 | 0.4 | 0.8 | 0.4 |
| Rest | Health | -0.2 | -0.2 | -0.2 | -0.4 | -0.4 | -0.4 | -2.8 |
All actions with friends are theoretically affected by the leisure command, but they also appear to be affected by other commands (study, health) as well.
| Friend | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Shiho | 0.3 | 0.1 | -0.2 | 0.6 | -0.1 | 0.0 | 0.3 (1.2) |
| Mizuki | -0.3 | 0.3 | 0.0 | 0.6 | 0.0 | 0.1 | 0.3 (1.2) |
| Natsumi | -0.1 | -0.1 | 0.0 | 0.6 | 0.3 | 0.0 | 0.3 (1.2) |
| Tamami | -0.1 | -0.1 | 0.4 | 0.6 | -0.1 | 0.0 | 0.3 (1.2) |
Values in parentheses ( ) indicate the stress during VS mode.
There are two types of clubs. Sports clubs are affected by the Health luck parameter, while Cultural clubs are affect by Study.
| Command | Luck | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Baseball | Health | 0.0 | -0.1 | 0.5 | 0.8 | -0.1 | -0.2 | 0.6 |
| Basketball | -0.4 | 0.0 | 0.8 | 0.5 | 0.0 | 0.0 | 0.6 (1.2) | |
| Tennis | -0.4 | 0.2 | 0.7 | 0.4 | 0.0 | 0.0 | 0.6 (1.2) | |
| Cheerleading | -0.6 | 0.2 | 0.4 | 0.2 | 0.0 | 0.7 | 0.6 (1.2) | |
| Art | Study | 0.0 | 0.7 | -0.4 | 0.2 | 0.2 | 0.0 | 0.4 |
| Band | 0.2 | 0.7 | -0.3 | 0.1 | 0.0 | 0.0 | 0.4 | |
| Gardening | 0.5 | 0.3 | -0.4 | 0.5 | 0.0 | -0.2 | 0.4 | |
| Handicraft | 0.0 | 0.4 | -0.2 | 0.8 | 0.4 | -0.2 | 0.4 |
Values in parentheses ( ) indicate the stress during VS mode.
Part-time jobs (except for the game tester) take place twice a week and can be started after achieving certain key parameters.
| Command | Param. | Study | Art | Body | Sense | Fashion | Charm | Stress |
| ALUCARD | Sense 50 | 0.2 | 0.1 | 0.2 | 0.4 | 0.1 | 0.1 | 1.2 |
| Gas station | Sense 50 Body 60 | -0.2 | -0.3 | 0.6 | 0.6 | 0.4 | 0.0 | 1.2 |
| Shop Simon | Sense 60 Fash. 60 | -0.2 | 0.4 | 0.0 | 0.4 | 0.2 | 0.3 | 1.2 |
| Boutique Jess | Sense 50 Fash. 60 Charm 60 | 0.1 | 0.2 | -0.2 | 0.4 | 0.2 | 0.4 | 1.2 |
| Flower shop | Sense 50 Study 50 | 0.4 | 0.4 | -0.2 | 0.4 | 0.0 | 0.0 | 1.0 (1.8) |
| Winning Burger | Sense 50 Charm 50 | -0.4 | -0.2 | 0.2 | 0.4 | 0.6 | 0.4 | 1.0 (1.8) |
| Game tester | June, Yr. 2 | -0.1 | -0.1 | -0.2 | -0.1 | -0.1 | -0.2 | 1.2 |
Values in parentheses ( ) indicate the stress during VS mode.
The effects of commands are determined by a series of calculations using the Current value of the parameter (C) and the value listed in the above tables (T). Actions can succeed or fail, but they're more likely to succeed during "lucky" times.
| Weekday | Success | Parameter | C + T |
| Stress | C + T | ||
| Failure | Parameter | C + (T/2) | |
| Stress | C + T + 1 | ||
| Weekend | Success | Parameter | C + T * 4 |
| Stress | C + T | ||
| Failure | Parameter | C + (T/2) * 4 | |
| Stress | C + T + 1 |
When the value in the table is negative, use "C + T" for a failure.
Say every parameter is 50, and assume all success or all failures for the Study command. You'll end up with the following values:
| Stress | 54 (54.8) | ||
| Study | 54 (54.2) | Art | 52 (52.4) |
| Body | 48 (48.2) | Sense | 50 |
| Fashion | 50 (50.6) | Charm | 49 (49.4) |
| Stress | 60 (60.8) | ||
| Study | 52 (52.1) | Art | 51 (51.2) |
| Body | 48 (48.2) | Sense | 50 |
| Fashion | 50 (50.3) | Charm | 49 (49.4) |
| Stress | 50 (50.8) | ||
| Study | 52 (52.8) | Art | 51 (51.6) |
| Body | 48 (48.8) | Sense | 50 |
| Fashion | 50 (50.4) | Charm | 49 (49.6) |
| Stress | 51 (51.8) | ||
| Study | 51 (51.4) | Art | 50 (50.8) |
| Body | 49 (49.7) | Sense | 50 |
| Fashion | 50 (50.2) | Charm | 49 (49.9) |
The "Rest" command always succeeds, but it also depends on one extra parameter to calculate stress: the Health luck (H) for the week. The value "5" is assigned to the best luck, while "1" is assigned to the worst luck.
| Weekday | C + T - H/10 |
| Weekend | C + (T * 4) - H/10 |
Say every parameter is 50, and you'll end up with the following values:
| Stress[5] | 30 (30.2) | Stress[1] | 32 (32.6) |
| Study | 48 (48.8) | Art | 48 (48.8) |
| Body | 48 (48.8) | Sense | 47 (47.6) |
| Fashion | 47 (47.6) | Charm | 47 (47.6) |
| Stress[5] | 38 (38.3) | Stress[1] | 38 (38.7) |
| Study | 49 (49.2) | Art | 49 (49.2) |
| Body | 49 (49.2) | Sense | 48 (48.4) |
| Fashion | 48 (48.4) | Charm | 48 (48.4) |