This page introduces the inital parameters and changes for commands.
At the start of the game, pick a room to gain a female friend. Later on, take the test in Wakaoji's classroom to determine initial parameters and the infamous accidental kiss partner!
Select a girl to meet and become your friend.
| Girl | Main Stat | Rival |
| Chiyomi | Study | Hikami |
| Hisoka | Charm | Chris |
| Haruhi | Fashion | Harry |
| Tatsuko | Body | Shiba |
The first three questions on Wakaoji's self-introduction sheet determine your initial parameters, while the fourth and fifth questions determine which guy you'll meet for your accidental kiss.
| Question 1: Why did you pick this school? | Question 2: What are your hobbies? |
Question 3: What do you want to do at school? | Type |
| A. Because it's a famous school | A. Viewing art? | A. Get a part-time job | Neutral |
| B. Join a club | Studious | ||
| C. Fall in love | Artistic | ||
| B. Shopping? | A. Get a part-time job | Fashionable | |
| B. Join a club | Studious | ||
| C. Fall in love | Fashionable | ||
| C. Reading? | A. Get a part-time job | Neutral | |
| B. Join a club | Studious | ||
| C. Fall in love | Studious | ||
| B. Because the uniforms are cute | A. Viewing art? | A. Get a part-time job | Artistic |
| B. Join a club | Artistic | ||
| C. Fall in love | Artistic | ||
| B. Shopping? | A. Get a part-time job | Fashionable | |
| B. Join a club | Fashionable | ||
| C. Fall in love | Fashionable | ||
| C. Reading? | A. Get a part-time job | Neutral | |
| B. Join a club | Studious | ||
| C. Fall in love | Fashionable | ||
| C. Because it's good at sports | A. Viewing art? | A. Get a part-time job | Sporty |
| B. Join a club | Sporty | ||
| C. Fall in love | Artistic | ||
| B. Shopping? | A. Get a part-time job | Neutral | |
| B. Join a club | Sporty | ||
| C. Fall in love | Fashionable | ||
| C. Reading? | A. Get a part-time job | Sporty | |
| B. Join a club | Sporty | ||
| C. Fall in love | Neutral |
| Type | Study | Art | Body | Sense | Fashion | Charm |
| Studious | 60 | 45 | 35 | 30 | 45 | 45 |
| Artistic | 35 | 60 | 40 | 30 | 50 | 45 |
| Sporty | 40 | 40 | 60 | 35 | 45 | 40 |
| Fashionable | 35 | 40 | 45 | 30 | 60 | 50 |
| Neutral | 45 | 45 | 45 | 40 | 45 | 40 |
| "I want to meet a guy who is..." | "...and..." | Result |
| A. Kind | A. Dependable | Wakaoji |
| B. Cool | Saeki | |
| C. Funny | Chris | |
| B. Cool-headed | A. Dependable | Shiba |
| B. Cool | Saeki | |
| C. Funny | Hikami | |
| C. Kinda bad | A. Dependable | Masaki |
| B. Cool | Harry | |
| C. Funny | Amachi |
Commands are all based on a hysterically complex system of mathmatical equations that are effected by the "luck" from your horoscope. In general, positive values raise parameters, negative values lower parameters, and zero means that parameters are not affected.
Here are the basic actions, the relative parameter changes, and the luck aspect.
| Command | Luck | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Study | Study | 0.7 | 0.4 | -0.3 | 0.0 | 0.1 | -0.1 | 0.8 |
| Draw | Study | 0.1 | 0.7 | -0.3 | -0.1 | 0.4 | 0.0 | 0.8 |
| Work out | Health | -0.1 | -0.1 | 1.0 | 0.2 | 0.0 | -0.2 | 0.8 |
| Magazine | Leisure | -0.1 | 0.1 | 0.0 | -0.1 | 0.7 | 0.2 | 0.4 |
| Primp | Love | -0.1 | 0.2 | -0.2 | -0.3 | 0.4 | 0.8 | 0.4 |
| Rest | Health | -0.2 | -0.2 | -0.2 | -0.4 | -0.4 | -0.4 | -2.8 |
All actions with friends are theoretically affected by the leisure command, but they also appear to be affected by other commands (study, health) as well.
| Friend | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Chiyomi | 0.3 | -0.2 | 0.1 | 0.6 | -0.1 | 0.0 | 0.3 (1.2) |
| Hisoka | -0.1 | 0.3 | -0.1 | 0.6 | -0.1 | 0.1 | 0.3 (1.2) |
| Tatsuko | -0.1 | -0.1 | 0.4 | 0.6 | -0.1 | 0.0 | 0.3 (1.2) |
| Haruhi | -0.3 | -0.1 | 0.2 | 0.6 | 0.3 | 0.0 | 0.3 (1.2) |
Values in parentheses ( ) indicate the stress during VS mode.
The two new hidden characters, Komori and Majima, each have their own commands! If you make the right choices during the game, these commands will appear. Use these commands to earn points that are required for each of the special endings!
| Command | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Komori | -0.1 | -0.1 | 0.2 | 0.4 | -0.2 | -0.2 | 0.8 |
| Majima | -0.2 | -0.1 | 0.2 | 0.4 | 0.1 | 0.1 | 1.8 |
There are two types of clubs. Sports clubs are affected by the Health luck parameter, while Cultural clubs are affect by Study.
| Command | Luck | Study | Art | Body | Sense | Fashion | Charm | Stress |
| Baseball | Health | 0.0 | -0.1 | 0.5 | 0.8 | -0.1 | -0.2 | 0.6 |
| Lacross | -0.4 | 0.0 | 0.7 | 0.5 | 0.0 | 0.4 | 0.6 | |
| Track | -0.4 | 0.2 | 0.7 | 0.4 | 0.0 | 0.0 | 0.6 | |
| Cheerleading | -0.6 | 0.2 | 0.4 | 0.2 | 0.0 | 0.7 | 0.6 | |
| Art | Study | 0.0 | 0.7 | -0.4 | 0.2 | 0.2 | 0.0 | 0.4 |
| Band | 0.2 | 0.7 | -0.3 | 0.1 | 0.0 | 0.0 | 0.4 (1.2) | |
| Student Council | 0.5 | 0.3 | -0.4 | 0.5 | 0.0 | -0.2 | 0.4 (1.2) | |
| Handicraft | 0.0 | 0.4 | -0.2 | 0.8 | 0.4 | -0.2 | 0.4 |
Values in parentheses ( ) indicate the stress during VS mode.
Part-time jobs (except for the game tester) take place twice a week and can be started after achieving certain key parameters.
| Command | Param. | Study | Art | Body | Sense | Fashion | Charm | Stress |
| [COFFEE] | - | 0.2 | 0.1 | 0.2 | 0.4 | 0.1 | 0.1 | 1.2 |
| Nei | Sense 60 Fash. 60 | -0.2 | 0.4 | 0.0 | 0.4 | 0.2 | 0.3 | 1.2 |
| Anastasia | Sense 50 Charm 60 | -0.4 | -0.2 | 0.2 | 0.4 | 0.6 | 0.4 | 1.0 (1.5) |
| Ursula | Sense 50 Fash. 60 Charm 60 | 0.1 | 0.2 | -0.2 | 0.4 | 0.2 | 0.4 | 1.2 |
| Flower shop | Sense 50 Study 60 | 0.1 | 0.2 | 0.3 | 0.4 | 0.0 | 0.0 | 1.0 |
| Gas station | Sense 50 Body 60 | -0.2 | -0.3 | 0.6 | 0.6 | 0.4 | 0.0 | 1.2 (1.8) |
| Debugger | June, Yr. 2 | -0.1 | -0.1 | -0.2 | -0.1 | -0.1 | -0.2 | 1.2 |
Values in parentheses ( ) indicate the stress during VS mode.
The effects of commands are determined by a series of calculations using the Current value of the parameter (C) and the value listed in the above tables (T). Actions can succeed or fail, but they're more likely to succeed during "lucky" times.
| Weekday | Success | Parameter | C + T |
| Stress | C + T | ||
| Failure | Parameter | C + (T/2) | |
| Stress | C + T + 1 | ||
| Weekend | Success | Parameter | C + T * 4 |
| Stress | C + T | ||
| Failure | Parameter | C + (T/2) * 4 | |
| Stress | C + T + 1 |
When the value in the table is negative, use "C + T" for a failure.
Say every parameter is 50, and assume all success or all failures for the Study command. You'll end up with the following values:
| Stress | 54 (54.8) | ||
| Study | 54 (54.2) | Art | 52 (52.4) |
| Body | 48 (48.2) | Sense | 50 |
| Fashion | 50 (50.6) | Charm | 49 (49.4) |
| Stress | 60 (60.8) | ||
| Study | 52 (52.1) | Art | 51 (51.2) |
| Body | 48 (48.2) | Sense | 50 |
| Fashion | 50 (50.3) | Charm | 49 (49.4) |
| Stress | 50 (50.8) | ||
| Study | 52 (52.8) | Art | 51 (51.6) |
| Body | 48 (48.8) | Sense | 50 |
| Fashion | 50 (50.4) | Charm | 49 (49.6) |
| Stress | 51 (51.8) | ||
| Study | 51 (51.4) | Art | 50 (50.8) |
| Body | 49 (49.7) | Sense | 50 |
| Fashion | 50 (50.2) | Charm | 49 (49.9) |
The "Rest" command always succeeds, but it also depends on one extra parameter to calculate stress: the Health luck (H) for the week. The value "5" is assigned to the best luck, while "1" is assigned to the worst luck.
| Weekday | C + T - H/10 |
| Weekend | C + (T * 4) - H/10 |
Say every parameter is 50, and you'll end up with the following values:
| Stress[5] | 30 (30.2) | Stress[1] | 32 (32.6) |
| Study | 48 (48.8) | Art | 48 (48.8) |
| Body | 48 (48.8) | Sense | 47 (47.6) |
| Fashion | 47 (47.6) | Charm | 47 (47.6) |
| Stress[5] | 38 (38.3) | Stress[1] | 38 (38.7) |
| Study | 49 (49.2) | Art | 49 (49.2) |
| Body | 49 (49.2) | Sense | 48 (48.4) |
| Fashion | 48 (48.4) | Charm | 48 (48.4) |